![]() Then I saw a zombie wielding my weapon of choice from the arena, the two-handed axe, and started a needless fight with him.ġ5 seconds afterwards, I lay dead on the ground. Still trying to find my way back to the beginning, I avoided needless fights and tried to make sense of my surroundings. I don't know if my attacker won and lost his aggressive feelings for me after slaying his kin, or if he got served justice after his pal got tired of his carelessness.Īnyway, I survived and got to listen to my enemies fighting each other. I'm not racist, but all zombies look the same. I walked toward the place of their bout, and found the survivor patrolling the hallways, ignoring me. When I heard one of them go down, I awaited battle, but nothing came. So I once again ran off, stopped within earshot of their battle, dropped the torch on the ground and put my character in battle ready stance. When I did, they caught up with me, but I noticed that the second zombie was actually ignoring me and only attacking the first one. I ran in a state of panic, trying to get enough distance between us for me to open the inventory and switch the torch with the sledgehammer. One of them was aggroed and tried to hit me, but missed and hit the other guy. Trying to find myself back to the locked door in the beginning, I accidently ran into two zombies. This one time I actually managed to make the greatsword-guy bleed! He murderized me shortly afterwards, of course. ![]() Dead Mathias: Cloth Shirt, Cloth Trouser, Waistcoat, Leather Boots, LetterĪt some point I did stop writing down locations of "crap" weapons. Couldn't open from twin monster side, blocked? Door hidden behind barrel, couldn't open (barricade?). Cloth Tunic, Leather Boots, Cloth Trousers I will explore location only to get the most nedeed epuipment and items. Naiss Mechanism Workings, Note to Darrin I gonna show you the best way to clear level 1. Resentment for Thaven, Life of Linus Fendrick A couple of weapons are also hidden inside barrels or just hang on the wall and are therefore quite easy to miss. Light-sources are rather rare, most of the time you will throw down the torch to get some vision while you handle the enemies with a twohanded metal bar or a makeshift shield/axe. The other issue is actually seeing your opponent. The two biggest issues early on when starting the "story mode" will be that your enemies are undead, which means that they behave a little differently and more recklessly than the opponents that you trained against in the arena (which is a great way to get a handle on the combat itself). Getting swarmed is one of the easiest ways to get flanked though and without any decent equipment you will be taking critical damage rather quickly. As soon as you have a sword and decent armour the fights became managable. With that you can easily plan a way with the least bit of encounters and the highest chance to get loot. There are different maps that show the location of keys and more importantly treasure chests. Chairs and barrels are easy to trip over during combat, and one overhead attack usually takes care of enemies that have fallen to the ground. Use google to get a map of the first level. Simple one on one situations can be a clusterfuck already while it is entirely possible to contain multiple enemies by fighting in doorways or close to objects that can get in the way. Rusted version worn by Skeleton Armoured Swordsman.įrequently spawns in the chest directly ahead of the player when they first enter the floor.It largely depends on your grasp of the combat controls. Two helmets can spawn in the location with dozens of urns. Spawns randomly in stone chests throughout the floor. Only one is present, and spawns at the Graveyard area of the floor. Wears a full rusted plate armour set, and wields rusted two-handed sword. There is no in-game map available to find for The CatacombsĪdept Level A.I. The only enemies found here are Skeletons, which are weak to Impact and Crush damage. Added to Exanima Early Access on 11th July 2018.
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